Company profile

Future of Microsoft

#
Rank
7
| Quantumrun Global 1000

Microsoft Corporation is a US global technology company headquartered in Redmond, Washington. It manufactures, supports, develops, licenses, and sells consumer electronics, services, computer software, and personal computers. Its popular software products are the Microsoft Office suite, the Internet Explorer and Edge web browsers, and Microsoft Windows line of operating systems. Its flagship hardware products are the Microsoft Surface tablet lineup and the Xbox video game consoles. It is one of the most valuable companies in the globe and the biggest software maker by revenue as of 2016. Microsoft was established by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It began to rule the personal computer operating system market with MS-DOS in the mid-1980s, succeeded by Microsoft Windows.

Home Country:
Sector:
Industry:
Computer Software
Website:
Founded:
1975
Global employee count:
114000
Domestic employee count:
63000
Number of domestic locations:
106

Financial Health

Revenue:
$85320000000 USD
3y average revenue:
$88577666667 USD
Operating expenses:
$32358000000 USD
3y average expenses:
$35578333333 USD
Funds in reserve:
$6510000000 USD
Market country
Revenue from country
0.48
Revenue from country
0.52

Asset Performance

  1. Product/Service/Dept. name
    Productivity and business processes
    Product/Service revenue
    26487000000
  2. Product/Service/Dept. name
    Intelligent cloud
    Product/Service revenue
    25042000000
  3. Product/Service/Dept. name
    More personal computing
    Product/Service revenue
    4046000000

Innovation assets and Pipeline

Global brand rank:
5
Investment into R&D:
$12000000000 USD
Total patents held:
34956
Number of patents field last year:
355

All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page. 

DISRUPTION VULNERABILITY

Belonging to the technology sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:

*First off, internet penetration will grow from 50 percent in 2015 to over 80 percent by the late-2020s, allowing regions across Africa, South America, the Middle East and parts of Asia to experience their first Internet revolution. These regions will represent the biggest growth opportunities for tech companies over the next two decades.
*Similar to the point above, the introduction of 5G internet speeds in the developed world by the mid-2020s will enable a range of new technologies to finally achieve mass commercialization, from augmented reality to autonomous vehicles to smart cities.
*Gen-Zs and Millennials are set to dominate the global population by the late-2020s. This tech-literate and tech-supporting demographic will fuel the adoption of an ever greater integration of technology into every aspect of human life.
*The shrinking cost and increasing computational capacity of artificial intelligence (AI) systems will lead to its greater use across a number of applications within the tech sector. All regimented or codified tasks and professions will see greater automation, leading to dramatically reduced operating costs and sizeable layoffs of white and blue-collar employees.
*One highlight from the point above, all tech companies that employ custom software in their operations will increasingly begin adopting AI systems (more so than humans) to write their software. This will eventually result in software that contains fewer errors and vulnerabilities, and a better integration with tomorrow's increasingly powerful hardware.
*Moore’s law will continue to advance the computational capacity and data storage of electronic hardware, while the virtualization of computation (thanks to the rise of the ‘cloud’) will continue to democratize computation applications for the masses.
*The mid-2020s will see significant breakthroughs in quantum computing that will enable game-changing computational abilities applicable to most offerings from technology sector companies.
*The shrinking cost and increasing functionality of advanced manufacturing robotics will lead to further automation of factory assembly lines, thereby improving manufacturing quality and costs associated with consumer hardware built by tech companies.
*As the general population becomes ever more dependant on the offerings of tech companies, their influence will become a threat to governments who will seek to increasingly regulate them into submission. These legislative power plays will vary in their success depending on the size of the tech company targeted.

COMPANY’S FUTURE PROSPECTS

Company Headlines