I-Blockbuster virtual reality: Ingabe ababukeli bamamuvi sebezoba abalingiswa abakhulu?

ISIKWELETU SESITHOMBE:
Isikweletu sezithombe
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I-Blockbuster virtual reality: Ingabe ababukeli bamamuvi sebezoba abalingiswa abakhulu?

I-Blockbuster virtual reality: Ingabe ababukeli bamamuvi sebezoba abalingiswa abakhulu?

Umbhalo wesihlokwana
I-Virtual reality ithembisa ukushintsha amamuvi abe yizinga elisha lokusebenzisana, kodwa ingabe ubuchwepheshe bukulungele lokho?
    • About the Author:
    • Igama lomlobi
      I-Quantumrun Foresight
    • April 19, 2023

    I-Virtual and augmented reality (VR/AR) inamandla okushintsha ngokuphelele indlela esijabulela ngayo ukuzijabulisa. Lobu buchwepheshe sebuvele busetshenziselwa ukuhlinzeka ngomuzwa wegeyimu ogxile kakhulu, abadlali abasebenzisa amahedisethi ukuze bahlanganyele nezindawo ezibonakalayo ngezindlela ezintsha nezijabulisayo. Kodwa-ke, naphezu kwamandla ayo, imboni yefilimu ihambe kancane ekwamukeleni i-VR/AR.

    I-Blockbuster virtual reality content

    Okungokoqobo okungokoqobo kwake kwacatshangwa njengekusasa lomkhakha wezokuzijabulisa. Ngemuva kwempumelelo ye-3D kumatiyetha, i-VR ibonwe njengento enkulu elandelayo ezoletha amamuvi e-blockbuster ezingeni elisha lokucwiliswa. Ngo-2016, ukwethulwa kwemishini yokudlala ye-VR efana ne-HTC Vive kanye nokutholwa kwe-Facebook kwe-Oculus Rift kwavusa isasasa elivuselelwe kubuchwepheshe.

    Nokho, abanye ochwepheshe bayavuma ukuthi ubuchwepheshe namanje abukathuthuki ngokwanele ukukhiqiza ngobuningi. Enye yezinselelo ezinkulu imakethe encane yamamuvi e-VR (kusukela ngo-2022). Ngenani elilinganiselwe kuphela labathengi abanamahedisethi e-VR, asikho isidingo esanele sokuthethelela izindleko eziphezulu zokukhiqizwa kokuqukethwe kwe-VR, ezingafinyelela ku-$1 million USD ngomzuzu (2022). Lezi zindleko eziphezulu zidalwe yizidingo zobuchwepheshe ezinzima zokudala okuqukethwe kwe-VR, okuhlanganisa isidingo samakhamera akhethekile, amasistimu wokuthwebula ukunyakaza, nomsebenzi wangemuva kokukhiqiza.

    Ngaphandle kwalezi zinselelo, kube nezinyathelo ezincane eziya kumamuvi e-VR. Isibonelo, ingxenye yemizuzu engama-20-28 ye-The Martian yakhululwa, lapho abasebenzisi bangaba umlingisi oyinhloko, odlalwa u-Matt Damon, ngehedisethi ye-VR. Le phrojekthi iyisiqalo esithembisayo, kodwa mkhulu umsebenzi okufanele wenziwe ukuze kwenziwe i-VR ibe inketho esebenzayo embonini yamabhayisikobho. 

    Umthelela ophazamisayo

    Naphezu kwezinselelo zobuchwepheshe be-VR embonini yamafilimu, abatshalizimali basakholelwa emandleni ayo. Umqondo wamamuvi asebenzisanayo abeka umbukeli enkabeni yesenzo uyajabulisa; ngentuthuko efanele, i-VR ingenza lokhu kube ngokoqobo. Kodwa-ke, izithiyo ezimbalwa zidinga ukunqotshwa ngaphambi kokuba amamuvi e-VR acwiliswe ngempela.

    Enye yezinselelo ezinkulu umkhawulokudonsa we-inthanethi. Ukuze unikeze okwenziwayo okushelelayo, uxhumo lwe-earphone ye-VR ludinga okungenani u-600mbps (amamegabhithi ngomzuzwana) ukuze uthole ividiyo enesinqumo esingu-4K. Njengoba izigidi zezigidi zababukeli zingena ngasikhathi sinye, leli zinga lomkhawulokudonsa liyinselele enkulu kubahlinzeki besevisi ye-inthanethi (ama-ISP). Ubuchwepheshe be-inthanethi bungadinga ukuthi buthuthuke kakhulu eminyakeni ezayo ukuze kusekelwe amafilimu amade e-VR. Okwamanje, ubuchwepheshe bungakhiqiza kuphela ama-microworlds (ukunikezwa okugcwele kwezinto eduze nesibukeli kuphela) esikhundleni se-Metaverse egcwaliseke ngokugcwele njengaku-"Ready Player One."

    Enye inkinga ngobuchwepheshe be-VR amandla okuba abasebenzisi bathole imiphumela engemihle, njengokugula ukunyakaza kanye nekhanda elibuhlungu. Lezi zimpawu zingase zenzeke lapho indawo ebonakalayo ingafani ngokunembile nokunyakaza komzimba komsebenzisi, okuholela ekuphatheni kabi nasekuphazamisekeni kwengqondo. Ukuze unciphise lokhu, onjiniyela bayaqhubeka nokuhlola futhi bahlola izilungiselelo ezihlukile, njengenkundla yokubuka, ukubambezeleka kokunyakaza kuya kusithombe, kanye nesivinini esibonwa somsebenzisi sokunyakaza. Umgomo uwukudala indawo ye-VR ezwakala ingokwemvelo futhi ingenamthungo.

    Imithelela ye-blockbuster virtual reality

    Imithelela ebanzi ye-blockbuster VR ingase ihlanganise:

    • Ukwanda kwesidingo sesivinini se-inthanethi esisheshayo, ikakhulukazi ama-ISP wesathelayithi anganciphisa ukubambezeleka futhi athuthukise ukuxhumana.
    • Okuqukethwe kwe-VR okuvumela izibukeli ukuthi "zikhethe uhambo lwazo," elenziwe ngendlela exakile futhi elingenza izindaba zibe ngezomuntu siqu.
    • I-Hollywood yesikhathi esizayo engeke ibe nezihlabani zama-movie ezinkulu njengomdwebo wazo omkhulu kodwa okuhlangenwe nakho okugxile kubabukeli njengabalingiswa abayinhloko.
    • Ukwanda kokuhlukaniswa nomphakathi njengoba abantu abaningi bencamela ukubukela amamuvi bebodwa.
    • Ukuvela komnotho omusha obonakalayo, okuholela ekudalweni kwamathuba emisebenzi namabhizinisi amasha.
    • Ohulumeni abasebenzisa amafilimu e-VR ukuze bakhe inkulumo-ze egxilile kanye nolwazi olungahloniphi.
    • Izinguquko ekuziphatheni kwabantu kanye namaphethini okusebenzisa njengoba abantu begxilisa ukunaka kwabo kokuhlangenwe nakho kwe-VR.
    • Intuthuko kubuchwepheshe be-VR eholela ezinhlotsheni ezintsha zokuzijabulisa, ukuxhumana, nemfundo.
    • Ukuncishiswa kwe-carbon footprint njengoba ukuhamba okubonakalayo nesinema kufinyeleleka kalula ngaphandle kokuphuma endlini.
    • Izinguquko emithethweni ye-copyright ukuze kuvikelwe abadali bokuqukethwe kwe-VR nezinkampani zokusabalalisa.

    Imibuzo okufanele icatshangelwe

    • Ungathanda ukubukela imuvi ye-VR?
    • Ucabanga ukuthi i-VR ingashintsha kanjani indlela esibuka ngayo amafilimu?

    Izinkomba zokuqonda

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