Virtual reality mental health therapy: New options for anxiety management

IMAGE CREDIT:
Image credit
iStock

Virtual reality mental health therapy: New options for anxiety management

Virtual reality mental health therapy: New options for anxiety management

Subheading text
VR mental health therapy may allow patients to learn symptomatic management skills in monitored settings.
    • Author:
    • Author name
      Quantumrun Foresight
    • May 6, 2022

    Insight summary



    Virtual reality (VR) is carving out a significant role in mental health therapy, offering immersive environments where individuals can safely confront and manage their fears and anxieties. As this technology continues to evolve, it may foster collaborations among lawmakers, healthcare companies, and VR developers to establish ethical standards and optimize treatment plans. Looking ahead, the integration of VR in therapy signals a transformative path for mental health services, albeit with challenges including ensuring cybersecurity and addressing environmental concerns linked to VR headset production.



    VR mental therapy context



    Virtual reality (VR) creates a simulated environment, allowing users to feel as if they are immersed in a different world. This technology has the potential to be a powerful tool in the field of mental health, offering new avenues for therapy and treatment. By utilizing VR, therapists can create controlled environments where individuals can face and manage their fears and anxieties safely. This approach is being explored as a way to help people who are dealing with various mental health issues, including anxiety disorders and the effects of traumatic experiences.



    A significant amount of research is being conducted to understand the full scope of VR's capabilities in mental health treatment. Scholars and professionals in the field are working to develop methods that can effectively improve symptoms, from social anxiety to Alzheimer's disease. While some clinics have begun to incorporate VR technologies into their treatment plans, it is important to note that many of these applications are still in the experimental stage. 



    However, there have been notable developments. Professor John King and Dr. Emma Jayne Kilford of University College London have been working on a VR solution designed to facilitate face-to-face therapy for individuals experiencing depression. Their approach involves helping patients develop skills to manage their emotions more effectively and to address feelings of anxiety and depression in a structured, supportive setting. Furthermore, in the UK, a few National Health Service clinics started offering VR therapy for acrophobia, a severe fear of heights, as of January 2022. 



    Disruptive impact



    As the application of VR in mental health therapy continues to evolve, VR headsets may become a staple in therapeutic settings. Therapists could leverage VR to craft secure and controlled environments, aiding patients in facing their fears through gradual exposure to the sources of their anxieties. This method could potentially enhance the effectiveness of therapy sessions, offering a more immersive and personalized approach to treatment. Moreover, individuals could have the opportunity to work through their phobias at a pace that suits them.



    In parallel, there is a growing recognition of the need to establish ethical standards to govern the use of VR in mental health therapy. Lawmakers, along with psychology associations, may engage in discussions to delineate guidelines that ensure the well-being of patients. This collaborative effort could involve healthcare companies and VR software developers working together to create systems and treatment plans that optimize the use of VR technology. 



    Looking further, educational institutions and community organizations could play a pivotal role in advancing the adoption of VR for mental health purposes. Universities might introduce training programs to equip aspiring psychologists with the necessary skills to utilize VR in therapy effectively. Additionally, resources could be allocated to communities experiencing high rates of mental health issues, providing them with access to VR tools and programs.



    Implications of VR being used in mental health therapy



    Wider implications of VR being used as a form of mental health treatment may include: 




    • VR software companies working closely with psychologists to create systems that can address a broader spectrum of phobias and mental health conditions, leading to more personalized and effective treatment plans.

    • The necessity for clinics to enhance their cybersecurity measures to safeguard the confidentiality of VR therapy sessions.

    • Coaches and training professionals leveraging insights from VR mental health services to augment workplace and sports training initiatives.

    • Military training programs incorporating VR to assist soldiers in managing fears associated with live combat situations, offering a safe space to simulate various environments and scenarios.

    • A potential shift in the labor market with a growing demand for VR specialists who can develop and maintain these new therapeutic tools.

    • Governments possibly revisiting and updating regulations surrounding the use of VR technology in healthcare, aiming to establish frameworks that ensure the ethical and safe implementation of VR in mental health therapy.

    • An increase in remote therapy sessions, which could make mental health services more accessible to individuals residing in distant or rural areas.

    • The development of VR content that is culturally sensitive and inclusive, catering to a diverse patient base and taking into consideration the varied backgrounds and experiences of individuals.

    • Environmental concerns stemming from the manufacturing and disposal of VR headsets, leading to a call for sustainable production practices and recycling programs.

    • Economic implications including a potential rise in healthcare costs initially, as clinics and hospitals invest in the necessary technology and training; however, in the long term, it might lead to cost savings through efficient and effective therapy modalities facilitated by VR.



    Questions to consider




    • Where else within the healthcare industry might VR technology prove worthwhile, beyond mental health?

    • How might VR mental health services be applied to workplace mental health programs?


    Insight references

    The following popular and institutional links were referenced for this insight: