Future of Toshiba
CATEGORIES
- Asset Performance
- Innovation assets and pipeline
- Disruption vulnerability
- Company headlines
- Company’s future prospects
DATA ACCESS
Toshiba Corporation, ordinarily known as Toshiba and stylized as TOSHIBA, is a Japanese global conglomerate headquartered in Tokyo, Japan. Its diversified products and services include industrial and social infrastructure systems, household appliances, office equipment, information technology and communications equipment and systems, electronic components and materials, power systems, consumer electronics, medical equipment, as well as lighting and logistics. Toshiba was established as Tokyo Shibaura Denki K.K. in 1939 through the merger of Tokyo Denki (founded in 1890) and Shibaura Seisaku-sho (founded in 1875). The company name was officially altered to Toshiba Corporation in 1978.
Innovation assets and Pipeline
All company data collected from its 2016 annual report and other public sources. The accuracy of this data and the conclusions derived from them depend on this publicly accessible data. If a data point listed above is discovered to be inaccurate, Quantumrun will make the necessary corrections to this live page.
DISRUPTION VULNERABILITY
Belonging to the industrials sector means this company will be affected directly and indirectly by a number of disruptive opportunities and challenges over the coming decades. While described in detail within Quantumrun’s special reports, these disruptive trends can be summarized along the following broad points:
*First off, advances in nanotech and material sciences will result in a range of materials that are stronger, lighter, heat and impact resistant, shapeshifting, among other exotic properties. These new materials will enable significantly novel design and engineering possibilities that will impact the manufacture of a vast swath of current and future products.
*The shrinking cost and increasing functionality of advanced manufacturing robotics will lead to further automation of factory assembly lines, thereby improving manufacturing quality and costs.
*3D printing (additive manufacturing) will increasingly work in tandem with future automated manufacturing plants drive down the costs of production even further by the early 2030s.
*As augmented reality headsets become popularized by the late 2020s, consumers will begin replacing select types of physical goods with cheap-to-free digital goods, thereby reducing general consumption levels and revenue, per consumer.
*Among millennials and Gen Zs, the growing cultural trend towards less consumerism, towards investing money into experiences over physical goods, will also lead to a minor reduction in general consumption levels and revenue, per consumer. However, a growing global population and the increasingly wealthy African and Asian nations will make up for this revenue shortfall.